Dev Update #3
What I have been doing today:
- Fixed Neutral state passive issue: For some reason, Yanfly’s auto passive fails to check if actors are affected by a passive state on pre damage eval, so I had to reduce the duration of other motion states and make the state neutral state refresh (affect the entire party) at the end of each turn. I could have strategy implications but I will test further.
- Started reworking and rewriting chapter 2.
- Spent almost 7 hours (12:37 to 18:56) with Umizobu to change Diane’s design and fix my drawing mistakes.