Dev Update #3

What I have been doing today:

  • Fixed Neutral state passive issue: For some reason, Yanfly’s auto passive fails to check if actors are affected by a passive state on pre damage eval, so I had to reduce the duration of other motion states and make the state neutral state refresh (affect the entire party) at the end of each turn. I could have strategy implications but I will test further.

 

  • Started reworking and rewriting chapter 2.

 

  • Spent almost 7 hours (12:37 to 18:56) with Umizobu to change Diane’s design and fix my drawing mistakes.

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