Dev Update #6
Encountered some issues while working on chapter 2:
- Yanfly Speed animation plugin seems not to work with moghunter’s chain command on animations that have more than 30 frames (hypothesis), when the speed is set to fast.
- Trying to balance enemies and characters abilities. I’m aiming at a die fast/ kill fast battle system.
- It was a huge pain in the *** to set common events changing the parallax during the big common events with different switches, as well as updating the quest journal and the update symbol.
- I am still working on implementing the dragon punch mechanic.