Dev Update #6

Encountered some issues while working on chapter 2:

 

  • Yanfly Speed animation plugin seems not to work with moghunter’s chain command on animations that have more than 30 frames (hypothesis), when the speed is set to fast.

 

  • Trying to balance enemies and characters abilities. I’m aiming at a die fast/ kill fast battle system.

 

  • It was a huge pain in the *** to set common events changing the parallax during the big common events with different switches, as well as updating the quest journal and the update symbol.

 

  • I am still working on implementing the dragon punch mechanic.

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