Dev Update #7

Dev Update #7 Today’s Report:   Balanced chapter 2 enemies. They were too strong and I had to nerf them a bit.   Added recoil damage to Ivy’s cannon. End action note tag of Yanfly does not work with action sequence “finish” note tag so I had to use the post damage eval tag to…

Dev Update #6

Dev Update #6 Encountered some issues while working on chapter 2:   Yanfly Speed animation plugin seems not to work with moghunter’s chain command on animations that have more than 30 frames (hypothesis), when the speed is set to fast.   Trying to balance enemies and characters abilities. I’m aiming at a die fast/ kill…

Art Fix #2

Art Fix #2 After tons of hours and time spent rethinking her design. We finally completed Diane’s art rework. In the end, we wanted to make here cuter and more girly, while keeping the rabbit theme on her design. I think it is safe to say job’s done!       Next character to be…

Dev Update #4

Dev Update #4 What I have been doing yesterday: Still updating chapter 2 writing and events.   Added an a quest journal icon next to the NPC faces in order to open the journal quickly and see current objectives right away.   Still reworking Diane’s art (though one). I should have posted yesterday but it…

Dev Update #3

Dev Update #3 What I have been doing today: Fixed Neutral state passive issue: For some reason, Yanfly’s auto passive fails to check if actors are affected by a passive state on pre damage eval, so I had to reduce the duration of other motion states and make the state neutral state refresh (affect the…

Dev Update #2

Dev Update #2 What I have been doing since yesterday: Made sure chapter 1 common events work well.   Added Dialogue to some NPCs.   Increased the size of the Chain Commands (Moghunter) pictures due to feedback from an awesome dev I talked to on RPG Maker Forums. (1 hour)   Reworked Sishen’s art rework¬†…

Art Fix #1

Art Fix #1 This is my first post about art fixes by Umibozu. This time, it was Sishen’s turn to be reworked. I decided to go in the reverse order in terms of art rework because for 3 months, Ivy, Maya and Diane had the spotlight while other main characters were waiting for their chapters…

Recepta: Dev Update #1

Recepta: Dev Update #1 What was supposed to be a one week halt became two weeks, then one month, then two months!   Stuff I learned/found and how it will change my game:   1) Yanfly’s Quest Plugin and picture Common events plugin My initial plan was to create a game with different maps including…